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Gaming as Culture: Essays on Reality, Identity and Experience in Fantasy Games

Since tabletop fantasy role-playing games emerged in the 1970s, fantasy gaming has made a unique contribution to popular culture and perceptions of social realities in America and around the world. This contribution is increasingly apparent as the gaming industry has diversified with the addition of collectible strategy games and other innovative products, as well as the recent advancements in videogame technology.

Gaming as Culture presents the most current research in fantasy games and examines the cultural and constructionist dimensions of fantasy gaming as a leisure activity. Each chapter investigates some social or behavioral aspect of fantasy gaming and provides insight into the cultural, linguistic, sociological, and psychological impact of games on both the individual and society.

Gaming as Culture: Essays on Reality, Identity and Experience in Fantasy Games is now available in PDF at DriveThruRPG.com.

Also available now from McFarland Publishing:

Comics as a Nexus of Cultures: Essays on the Interplay of Media, Disciplines and International Perspectives
The 21st Century Superhero: Essays on Gender, Genre and Globalization in Film
Crossing Boundaries in Graphic Narrative: Essays on Forms, Series and Genres
Captain America and the Struggle of the Superhero: Critical Essays

13.05.2012. 17:48