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Fan Site of the Week

We're here with Jeff Zeitlin, the sole proprietor of Freelance Traveller, though he says he considers "everyone who submits material for inclusion to be part of my 'staff'; if I don't get good material, the site isn't going to be worth much..."

RPGNet: How did the site start?

Jeff Zeitlin: Heh. You're asking hard questions. I honestly don't recall what led to me wanting to do this, but I suspect that it was because however many years ago it was, there weren't any Traveller sites that realy appealed to me - so I decided to do a site 'in my own image', as it were. It was also a chance to learn a little bit about managing a web site, and I've definitely learned quite a lot in the process.

RPGNet: How long will you continue working on the site? Is there a line or a goal you've set?

Jeff Zeitlin: Nope. I'm going to continue running the site as long as I'm able, and as long as I know that there are fans of Traveller out there.

RPGNet: If I were to decide to create a fan site, what advice would you give me?

Jeff Zeitlin: CONTENT. That's your magic word. Don't concentrate on designing something with lots of glitz, use a good basic design that won't distract the visitor from the material that you have available. Then, choose your content carefully, for quality. Quantity will come over time; the initial version of Freelance Traveller - years ago, and hosted on Dragonfire - had only a few articles, but they were articles that I thought were worth preserving, and which the authors gave me permission to share. Good content does a far better job of attracting visitors than lots of glitz, and, if it's a fan site that takes material from multiple sources (i.e., the owner of the site doesn't write all of the material on the site), good content will attract people who want to write material of their own, and who will be interested in having your site host it (if they can't or don't want to arrange their own hosting). I'd say at this point that probably about half of any new material that appears on Freelance Traveller over any given period is unsolicited. And very little of it is of poor quality, in my opinion.

I also make it a point to work with authors to try to 'tighten up' material that I think may be weak. I'll explain exactly what I think possible problems are, and some possible solutions - usually more than one for any particular flaw. If the author isn't interested in hearing it, well, that's their choice; if the material is good, I'll still publish it. To me, that's part of my 'charter'; there's a reason I always emphasized that Freelance Traveller is a Fan-Supported resource.

RPGNet: Has anyone associated "officially" with Traveller, in any of its incarnations, recognized the site in any way?

Jeff Zeitlin: Well, if I recall correctly, SJGames and Imperium Games have both provided links to Freelance Traveller on their websites at various times. As far as getting an imprimatur from any of the publishers, saying 'This is part of Traveller', well, no - but that doesn't bother me, because in my view, part of any RPG is fine-tuning the rules and the setting to accommodate your own image of what they should be. That's why I include the 'Doing It My Way' section, and why I recently opened up 'Other Roads'. As long as people say 'this is a great fan site, check it out', I'm happy.

RPGNet: How do you feel about the current state of the Traveller universe/setting? Do you have a preference for a timeline? What did you think of the whole "New Era" thing, or the tack SJG is taking with GURPS Traveller?

Jeff Zeitlin: Taking the questions in reverse order, I think that SJG is doing a great job with the Strephon Lives timeline; I wish they'd been licensed to do a Rebellion Continues version as well, though I don't generally approve of the idea of dividing your efforts in too many directions. SJG's quality control is amazing; I have seen few publishers - of anything - that can as consistently produce good material.

The New Era was, in my opinion, an "error of execution" rather than an "error of concept"; the idea of Virus just didn't ring true with me at all - it was too powerful, too much of a 'diablus ex machina'. But while I'd have preferred that there be some moderate-sized polities at war with badly-chewed-up 'no-man's-lands' between them, I don't think that a complete collapse is inherently a bad idea - they lead to different kinds of adventures and campaigns, which means more opportunity for more players and more referees to run the kind of game that they like.

The current state of the Traveller universe/setting: Which one? The setting 'stream of history' has been bifurcated, and many people view the various milieux of the core timeline (pre-assassination) as different settings. Some of them are no longer being developed; I think that's sad, as one thing I like in an RPG is a rich background - even if I decide to toss some of it in favor of my own ideas, at least I can use the extant material for inspiration. Others are under active development, which I like, because new material is one source of new inspiration.

RPGNet: Is there particular system you prefer to use with the setting?

Jeff Zeitlin: I generally use some homebrew variations on the Classic/Mega/T4 system. More important to me than the mechanics is the role-playing.

RPGNet: Is there something you're particularly looking forward to with regard to Traveller?

Jeff Zeitlin: No specific item; I eagerly await just about anything that's slated for publication. In some ways, I suppose you could call me a Traveller junkie; I will be getting the d20 Traveller stuff when it comes out, even though I don't play d20 - I want to know how others are adapting Traveller, and I want to see the source material that they come up with for their respective Traveller milieux.

RPGNet: What other RPGs do you enjoy?

Jeff Zeitlin: Really, I don't play many others. Some of the GURPS genres appeal to me, and the GURPS system works reasonably well.

RPGNet: Final thoughts?

Jeff Zeitlin: Maintaining a fan site, bottom line, has to be a labor of love, rather than an obligation. When you get to the point that you're dreading the next update, it's time to retire - or at the very least, take a long vacation from it. Otherwise, your disinterest is going to show, and people will lose interest in the site. I can't tell you how many sites I've seen - and not just Traveller sites - that clearly had potential, but were just as clearly killed by their owner's indifference. For me, Freelance Traveller is a labor of love, and one that doesn't look like it's going to change any time soon. I don't do this for the recognition (though it's nice!), I do it because I want to share the material, and keep Traveller alive, even if there's nobody to publish material officially. It's also, ultimately, less about me than about the people who actually write the material - I'm just a facilitator for making that material available; they're the ones that are doing the hard part.



PREVIOUS FANSITES OF THE WEEK
Eric Noahs D+D News Site
The Star Wars RPG Network
www.revenants7th.com
The Right to Dream
Page of Generators
Matt's Champions Page
Dumpshock


Found another interesting game to try out...



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