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The Esoterror Summoning Guide

The Esoterror threat is growing. The membrane is thinning. Eradicating the threat did not work. Surpressing the threat is failing. The next step is Containment. We will have to create quarantine zones of areas of high supernatural presence and designate safe zones for habitation. Using force against the Esoterrorists has not worked. We must understand them and their methods in order to defeat them. We must know what they know. Then we can defeat them.

This document is the first step toward that. It discusses the wall between our reality and the Outer Dark, how it is measured, how it can be injured and repaired, and speculates about its nature and purpose. The summoning techniques the Esoterrorists use and how we, the Ordo Veritatis, can counter these actions. There is also a section on how to deal with Outer Dark Entities after they have manifested. Direct contact with ODE’s is not recommended if any other options exist.

The Esoterror Summoning Guide by Gareth Ryder-Hanrahan is a supplement for The Esoterrorists. It also includes a short adventure based upon the material presented.

The Esoterror Summoning Guide is available at RPGNow.com.

13.12.2013. 19:42

Legend of the Five Rings: Secrets of the Empire

Consumed with their own affairs and agendas, the Great Clans of Rokugan rarely pay attention to the goings on of the other groups that share the Empire with them. The Minor Clans, ronin, the Brotherhood of Shinsei, and even the Imperial families themselves are often overlooked in the schemes of the Great Clans, and ofter to the detriment of those who fail to take them into account.

Secrets of the Empire presents, in great detail, information concerning these groups, including an exhaustive list of Rokugan's Minor Clans, the polotical intrigue of the Imperial families, and much more detail on the workings of the Empire's wave men and the ubiquitous Brotherhood of Shinsei, not to mention the mysterious Spirit Realms that lay just beyone the reach of the mortal world.

In this book you will find:

- Ancestors for each of the groups mentioned above.
- The history and culture of each of Rokugan's many Minor Clans.
- The secrets of the Hantei, Otomo, Seppun, Miya, Toturi, and Iweko families.
- Information on many sects and practices of the Brotherhood of Shinsei.

Secrets of the Empire is now available in PDF format at RPGNow.com!

08.12.2013. 12:48

Achtung! Cthulhu: Investigator's Guide

A terrifying World War Two setting, fully compatible with the Call of Cthulhu, Sixth Edition and Savage Worlds roleplaying games.

Discover the secret history of World War Two: stories of amazing heroism, in which stalwart men and women struggle to overthrow a nightmare alliance of steel and the occult; of frightening inhuman conspiracies from the depths of time; of the unbelievable war machines which are the product of Nazi engineering genius – and how close we all are to a slithering end! The Secret War has begun!

Inside you’ll find a whole kit-bag stuffed with:

• New occupations, skills, equipment, and backgrounds from across Europe, the British Commonwealth, and the United States
• How you can keep the home fires burning, become part of the Allied war effort, or risk everything by joining the partisans to bring down the Reich from within!
• What life was like serving with the various military forces and on the Home Front
• An array of historical and fictional material to help you create exciting player characters and NPCs
• A background generator, designed to help you find out what dark secrets your past contains…
The Investigator’s Guide to the Secret War is the definitive guide to the late 1930s and ‘40s for use by players and Keepers alike.

Achtung! Cthulhu: Investigator's Guide is available at RPGNow.com!

05.12.2013. 08:02

Judges' Handbook II

This book, like its predecessor the Judges’ Handbook, is a tool kit, a resource for both players and referees alike, with new rules and options for Judges as they struggle to bring order to their city or travel to protect its interests in distant locations. Much of the material here expands on, and supplements, that detailed in the Judge Dredd Core Rulebook and the Judges’ Handbook.

There are rules for the generation of Specialist Judges from the Accounts and Administration Divisions, sixteen specialist units or posting, the equipment used by Specialist Judges, new vehicles and robots, an extensive list of NPC Judges, an updated timeline to cover 2031 to 2135, and observations on how recent disasters have affected the Justice Department. Finally, there are individuals and organisations who have appeared in 2000AD and the Judge Dredd Megazine.

Prepare yourself for a new look at the Justice Department and many new options to make your Judges truly unique!

The Judge's Handbook II is available now!

04.12.2013. 08:01

The Esoterrorists 2nd Edition

You are elite investigators combating the plots of the Esoterrorists, a loose affiliation of occult terrorists intent on tearing the fabric of the world. The Esoterrorists 2E introduces the GUMSHOE rules system, which revolutionizes investigative scenarios by ensuring that players are never deprived of the crucial clues they need to move the story forward.

This new edition of The Esoterrorists is 4 times longer and allows you to:

- Equip your characters with fine-grained investigative abilities, ranging from Interrogation and Data Retrieval to the ever-popular Forensic Entomology and always useful Bullshit Detector.
- Round them out with 13 crucial action abilities, which help you fight, run away, and retain your mental stability when the horrors come knocking.
- Absorb the latest, in-depth intelligence data on the terrifying world of the Esoterrorists.
- Learn the never-before-revealed inner workings of the Ordo Veritatis, the secret international agency that sends you out to smash the foe.
- Recoil at raw reports detailing all-new creatures of unremitting horror. - Root yourself in a site of small town menace with the new Station Duty campaign frame and scenario.
- Confront fever dreams of the apocalypse in a brand new introductory scenario, OPERATION: PROPHET BUNCO!

Incorporating years of advice, actual play experience, and design evolution, The Esoterrorists Enhanced Edition includes all the rules you need to play the game that revolutionized investigative roleplaying. Dripping with ichor and jammed with content, this is the heftier, meatier, definitive tome gamers have been crying out for ever since they laid their paws on the original.

The Esoterrorists 2nd Edition is available at RPGNow.com!

30.11.2013. 18:04

Girl Genius Volume Twelve

Agatha Heterodyne and the Siege of Mechanicsburg

Volume/Edition: Girl Genius Studio Collection Volume Twelve

Synopsis: Adventure, Romance, Mad Science!

Agatha and her friends try to save her town from the vast armies of the Wulfenbach Empire in the latest volume of the Hugo Award-winning series.

Girl Genius Volume Twelve is available now in PDF format at DriveThruComics.com!

26.11.2013. 17:09

D&D 4E March of the Phantom Brigade

Old Soldiers Never Die

What begins as a simple expedition to settle a new village in the ruins of the mysterious Castle Inverness sets off a chain of events that could threaten every living being from Winterhaven to Hammerfast. Not everyone in the Nentir Vale is happy yo see civilization brought to Inverness, particularly the ghost of Salazar Vladistone, who commands the spectral legion called the Phantom Brigade.

March of the Phantom Brigade is an adventure designed for season 4 of the Dungeons & Dragons Encounters official play program. It includes the information the Dungeon Master needs to run the adventure, thirteen ready-to-play encounters (each intended for one session of play), and full-color foldout battle maps depicting the various encounter locations.

March of the Phantom Brigade (2011), by Rodney Thompson, is the adventure for Season 4 of D&D Encounters. It was released for play between the Winter 2010 and Spring 2011 seasons.

March of the Phantom Brigade is available in PDF at RPGNow.com.

26.11.2013. 07:26

The Paradox Room by Monte Cook, & Bruce Cordell

THERE IS MORE THAN ONE WORLD

The Strange is a place where fictional worlds, called recursions, become realities of their own. Recursions are unique but limited worlds with their own laws of science and even magic, seeded into the dark energy network underlying reality called the Strange. Some recursions contain extravagant sorcery, imprisoned devils, and lost gods. Others are populated by creatures that were never human, born of the fiction of somewhere else. Each recursion is a place of wonder, but each risks drawing the attention of vast entities that scuttle through the primordial reaches of the Strange like bloated spiders on a web: voracious planetovores that eat worlds—recursions and prime worlds (such as Earth) alike.

The Paradox Room is an anthology of two short stories set within the universe of The Strange roleplaying game. In "The Stranger" a monster out of a recursion called Ardeyn discovers that Earth isn't the prey-laden hunting ground it expected. In "Four Winds," a doctoral candidate on sabbatical discovers a dangerous new dimension to her Native American heritage.

The Paradox Room is available at DriveThruFiction.com!

24.11.2013. 11:18

Doctor Who Special Bundle Offer!

On Saturday the 50th anniversary episode of Doctor Who will be broadcast to fans around the world.

Bluewater Productions has teamed up with Cubicle 7 Entertainment and Untreed Reads Publishing to bring you the Doctor Who Special Bundle!

In this awesome Bundle you get digital editions of The Cast of Doctor Who Graphic Novel, Doctor Who: Adventures in Time and Space (Eleventh Doctor Edition) RPG, and Companions: Fifty Years of Doctor Who Assistants for only $29.99!

Saving you 30% on this Wibbly Wobbly Timey Wimey...Stuff!

Act fast, the Doctor Who Special Bundle will only be available for a few days!

21.11.2013. 10:12

Demon: the Descent Prestige Edition Kickstarter

Angels are everywhere. They are under the everyday world, behind it, beyond it. They are sent by the God-Machine to enact its will through time and space, delivering messages, building infrastructure, protecting some people, killing others. And you were one of those angels…

But not anymore.

In Demon: The Descent, you play one of the fallen agents of the God-Machine, a former angel who defected to the human race. Now you are Unchained, and search for a place that you can be free, all the while avoiding the notice of the still-loyal agents. You cannot go back to the shining, sterile Heaven.

All you can do is reign in Hell.

Demons must move carefully through the shadowy streets and labyrinthine back alleys of the World of Darkness. The God-Machine and its agents are always watchful for a chance to reclaim these assets. The Unchained use a wide variety of powers, including Embeds that allow them to alter the world on a concept level, and Exploits, which allow great destructive and manipulative power — at the cost of compromising their whereabouts.

The Unchained must take extreme care as they search for Hell. They are pursued by a faceless, vastly powerful entity that has unlimited time and resources, and they have already fallen once.

But what has fallen may rise again.

Find out more information and support this project at Kickstarter.com!

18.11.2013. 08:33

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